Science Photo Library
As part of my plan to get back to doing some documentary work very soon, I’ve been dedicating this week to finishing off a couple of projects that have been going on for too long now.
One of these is a series of stock images I’m doing for Science Photo Library (http://www.sciencephoto.com/) on the subject of “Missing links” – animals which bridge the gap between one type of creature and another.
After the painstaking process of making the 3d models, and texturing and posing them, I’m finally ready to put them into scenes and render them out as finished artworks.
Science Photo Library demands very large image sizes (typically 4000 pixels along each side) and rendering such images in 3d is a time consuming and difficult process. That size of picture requires an awful lot of detail, and the more detail in 3d, the more complex the geometry, and so the more strain is placed on the computer.
This in turn means you have to make compromises – typically the renderer will crash if you try to include too much at too high a resolution – and it’ll often take hours to get to the point of crashing, so finishing the images is often a long job.
It also often requires a lot of post-work in photoshop.
Here are a few of the pieces I’ve finished today:
As part of my plan to get back to doing some documentary work very soon, I’ve been dedicating this week to finishing off a couple of projects that have been going on for too long now.
One of these is a series of stock images I’m doing for Science Photo Library (http://www.sciencephoto.com/) on the subject of “Missing links” – animals which bridge the gap between one type of creature and another.
After the painstaking process of making the 3d models, and texturing and posing them, I’m finally ready to put them into scenes and render them out as finished artworks.
Science Photo Library demands very large image sizes (typically 4000 pixels along each side) and rendering such images in 3d is a time consuming and difficult process. That size of picture requires an awful lot of detail, and the more detail in 3d, the more complex the geometry, and so the more strain is placed on the computer.
This in turn means you have to make compromises – typically the renderer will crash if you try to include too much at too high a resolution – and it’ll often take hours to get to the point of crashing, so finishing the images is often a long job.
It also often requires a lot of post-work in photoshop.
Here are a few of the pieces I’ve finished today:
Microraptor – a four winged dinosaur
tiktaalik – One of the first vertebrate creatures to crawl out of the water – half way between a fish and an amphibian
Dimetrodon – an early (pre dinosaur) reptile - a synapsid
Titanophoneus – another synapsid – one of the creatures bridging the gap between reptiles and mammals
No comments:
Post a Comment