Friday, October 24, 2008

A day later, and the half a day of extra work has turned into a day – I’ve wrestled with getting the video into a format I can upload for the clients to see (the ‘real’ version is 2.8gb and even the compressed one is 450mb and that’s too large even for the large file sending sites – or at least the free ones). I tried one that claimed to be able to do it, but after uploading throughout the night, it had only reached 69%, so that’s not going to work.

The only solution is to take a physical version with me when I go to Mexico and post a really low quality version in the meantime. And that in itself is time consuming.

Plus, of course, they’re a different TV system and a different DVD region so I’ll have to carry multiple versions just to be sure of getting something that will work.

I’m going to take a DVD in Pal, and one in NTSC, a mpg version on a memory stick and a DV AVI on a DVD rom – that should cover it!


Still, I managed to get a few things tidied up in preparation for going to Mexico on Sunday – always, there’s the thought that I’ve probably forgotten something…
It’s always the same – every project has that annoying last few days where everything’s in place and all you want to do is write it to a disk and get it out the door. Unfortunately, the more you look at it the more you see wrong with it. Tiny little errors creep in, things you either hadn’t noticed before, or had thought you could easily solve suddenly become time consuming and unsolvable.

Well, it’s that day for the trilobite animation. The deadline is close (I’d hoped to get it finished yesterday, but the real deadline is the weekend when I have to take it to Mexico).

Putting the voiceover in turned out to be a problem – I think my camcorder really does have a problem with it. Bits of audio keep disappearing and it’s only because I got the voiceover artist to record everything twice that I’ve got the script covered.

But also, there’s a recurring problem with bands of colour on my animations – they only seem to occur when I’m trying to do underwater scenes and there are large areas of empty ocean fading down into the darkness – and I think it’s got something to do with only having a limited number of shades of blue available on a TV screen.

Anyway, there’s also a problem with the depth of field effect I’ve used in After Effects – it doesn’t handle the edges of areas with different focus very well – and there’s a problem with flickering on some of the animations.

I’ve solved this by adding a slight grain to the image – which has the advantage of softening the CGI and making the whole thing a little grittier.

Also, there’s the old problem that Premiere won’t export more than a couple of minutes of finished work at a time, so I have to compile it in sections.

All of which adds up to about a day of extra work that I didn’t think I’d have to do. Luckily I’ve got that day in hand because I’ve scheduled everything with a bit of space.

The trouble with all this is that it focuses you on the bad points of your work and you end up not being able to appreciate the quality of what you’ve done. You feel disappointed with it and it seems to be rather tatty round the edges – despite the fact that looked at with fresh eyes, it looks really good.

Thursday, October 23, 2008

I’m now coming to the end of the trilobite animation – the voiceover was done last night and I just need to cut it into the video, tidy things up, add sound effects and polish up the whole project. Ok- that sounds like a lot, but it’s not too bad – the thing was well planned shot by shot before we started.

At the end of last week I did the first edit and located all the shots that didn’t quite work. I managed to spend time on Friday re-doing those shots and got the render farm going on them over the weekend. I’ve now sort of tracked down the problems with the rendering (machines kept disappearing from the rendering, and sitting around doing nothing). I’ve not solved the problem properly, but I’ve realised that if I turn the computers on in the right order, they generally work OK!

Anyway, by cutting the rendering resolution from High Definition to standard definition, I seem to have reduced render times hugely (by 10 or 20 times strangely – I was only expecting 4 times shorter renders). It’s a bit of a disappointment having to do it, but it has meant that I can re-do shots if they go wrong and I have time to add in extra shots if I need to so the advantages outweigh the problems.

I’ve also managed to spend some time re-doing shots for the yacht safety video animation (which does have to be done in HD) and that’s rendering now.

Because the last couple of months have been so hectic I haven’t turned back on my advertising on Google, so I’m not actively looking for new work. What that means is that when I get back from Mexico, I’ve got an animation for a castle in Stafford, two newsletters and an article for PC plus to do at the beginning of Novermber, and another animation waiting in the wings which may or may not happen.

In addition, I want to finish off my long-awaited documentary on space travel, look into making a children’s animated series and switch all my work from my current overloaded computer to the shiny new 8gb quad core machine currently rendering my animations.

Thursday, October 16, 2008

Work is frantic – trying to get the trilobite animation finished in time to take it to Mexico for the opening (I’m leaving on the 26th) is quite a job – mainly because I’m being very fussy about getting it right.

Well, actually it’s because it’s so long (10 minutes of animation) and complex (trilobites have many many animated legs!) and has to be scientifically accurate.

However, I’m getting there and I think it’s going to be really good.

I’ve had to down-size the rendering – even though I’ve now got 3 dual core pcs and 2 quad core machines working on the rendering. I’ve gone from HD to SD video – mainly because I know they’re not going to show it in HD and I was just doing HD to give them the option in the future.

SD feels very low resolution now, but it’s solved my rendering problems – what was going to take 20 days was done over a weekend!


I’m now at the stage of choosing music and writing the script – I’ve gone for the blue Danube which gives the whole thing a graceful, but unusual feel…

Thursday, October 2, 2008

having set up my new PCs, the render farm is having a few teething troubles. One or more computers in the network seem to be dropping off randomly so rendering isn't going as fast as it should.

I've also come to the conclusion that my schedule is impossibly tight for the trilobite animation. I've stripped it down a little. listing only those shots which are absolutely essential and concentrating on getting them rendering rather than working through the project scene by scene as I was doing.

hopefully there will be the chance to go back and finish off with some of my more interesting shots later, but I'm cutting it fine. I've just been contacted by the yacht people asking when the other project will be ready and I've proomised them something by early next week. in addition it's time to do the newsletter again and I've been given a small writing job by Computer Arts. This is something I can't turn down just now as I want to keep my hand in with the magazines.

All in all, I'm going to be doing overtime for the next couple of weeks. I'm not happy about that. but doing a couple of nights should make things more doable. Once my current projects are done I can relax the schedule a little, finish my documentary and look into developing the children's tv show I've just had an idea for....

Today I had to take most of the day out to go to the Avid offices in Pinewood studios for a meeting about the newsletter I'm writing. Most of it was stuff I already knew well, but it's always good to go to these things because it's the only chance you get to meet the people you're working for.

Pinewood seems to be about the only place in the UK you can still see people building things. There are carpenters, metalworkers, plaster of paris moulders, all busy building sets and props. In fact the site isn’t just a studio, it’s everything you need to make a movie – including the post production which is why I was there.

Our part of the complex was named Broccoli road – and went right past the Bond soundstage. You couldn’t see in though…

On the way back, my taxi driver gave out some free tips on the benefits of declaring yourself bankrupt… how to have £100,000 on credit cards and have them all wiped clean. He spoke from experience apparently.


Down on the farm
the render farm I'm setting up still isn't working properly. I'm coming to the conclusion that Backburner (the package you use to farm out jobs to each of the computers) isn't quite as bug-free as it should be. I'm slowly learning there are magic things you need to do before it will all work.

For example, you need to delete a certain file from the max installation on every machine. You also can't have computer names that begin with a number... when one machine is on, it throws others off the network... it's all a bit untidy.

On balance, of course, I'd rather have it than not have it, but I'm still not operating at full capacity.

That said, the rest of the project is going well - animations are coming along nicely and the clients seem very happy.

Looks like I'm paying a visit to Mexico in a few weeks for the grand unvieling...

Friday, September 19, 2008

Managed to get the voiceover done for the yacht video – the voiceover artist was recommended by the client and turns out to be very good. The initial version of this project is getting very near to completion now and today I’ve set the renderers up with the last two shots. After that it’s all just tidying up and editing (and any changes the client wants to make).

I’m starting to render the other project too – the trilobite animation for the museum. The images look great – and it’s possibly my enthusiasm for the project, but I’ve gone with all the highest quality settings for my rendering. I need to keep a reign on rendering times, and so far that’s not happening. I’m also rendering in HD which doesn’t help. It’s also not necessary strictly speaking – the clients haven’t asked for HD – I just think that if I can I’ll do as much of the project in HD as my rendering times allow.

Unfortunately, that’s meant 2 hours per frame on one shot – so I’ve had to re-think a little… Having done a couple of tweaks with the lighting (I’ve found area lights are a real time killer – especially when combined with raytraced shadows).


I also returned from holiday to find another project landing on my desk – another animation for another museum – this one a medieval castle – which should be fun and not too stressful.

Today, I also got an email from an old friend from Computer Arts – he’s now working for an osteoporosis charity and needs some medical illustration done. It’s easy enough since I’ve got a high quality medical model I bought for a poster project which didn’t come off at the beginning of the year.


All of this means I need to by my extra rendering PCs as soon as possible. Which I can’t do until I get the first payment for the trilobites animation… let’s hope that appears in the next week and I can begin to clear the rendering log-jam.

It’ll also be good to get a new pc with a bit more memory and shift my adobe suite onto it. For some reason, capturing video is becoming a real problem, with stuttering playback and lost sound.

When I recorded the voiceover yesterday, I did it using my camcorder and a tie clip mic. Transfering it to the computer eventually had to be done through the PCs sound card because firewire wasn’t playing ball…


I also returned from holiday with the desire to make a series of 10 minute animations for children’s TV… is that going to happen? It’s a big job…. Hmmm. I’ve got a documentary to finish first (although with my current computer not behaving with video, that will have to wait until I get a new 4 or 8gb machine).

Friday, September 5, 2008

3d stuff
today I spent the morning at an Autodesk press event. Taking time out to go to these things is always worthwhile, but I could have done without it today – with the pre-holiday rush and the fact that I got very little done yesterday.

I really must make an effort to get some writing work about the 3d packages – otherwise my position as a journalist writing about 3d is going to drift… Don’t quite know where I’ll find the time, but it’s well worth doing.

What I got from this event was a chat with one of the 3d guys who pointed me at the value of normal mapping and the importance of render passes. Neither of which I’d really understood before….

Normal mapping, by the way is creating a kind of fake painted on bump effect which can make simple 3d models look like much more complex shapes without slowing your computer down.

Using Render passes on the other hand means getting the computer to produce separate pictures for the colour, shadows, reflections, lighting, etc. in a scene instead of putting them all together. The advantage being that you can go in later on in After Effects and adjust the effect of each element of your scene without having to go back and do it all again. If someone tells you they’d like the same thing in a different colour, it takes 10 seconds to change instead of 48 hours….


Anyway, one thing worth noting is that even though the company is absolutely right at the cutting edge of technology, they still couldn’t get either their coffee machine or their TV to work… it’s not just me, then.


Work on the safety video is going well – and I’m very nearly at the stage where I can see it actually being possible to finish it. There are a few shots that are taking their time to render, and a few others that will need re-doing, but now everything is in place, and I can see the project coming to a close.

After my holiday next week, I’m going to jump straight in and get the narration recorded, and then there are only a couple of shots to do before I can present a preliminary edit to the client.

Just in time too – as the trilobite animation is really hotting up and I just know, if I’m going to get it all rendered in time, I’ll need to stick hard and fast to my deadlines.

The images are looking good, and I’m really discovering in these projects just how valuable a firm shot-list is. It lets me know exactly where I am at any point and allows me to see where the tricky shots are likely to be. Even if I end up leaving shots out or adding others in, it’s at least a framework I can depend on.

It’s also something that I tend to leave out when I don’t think I have time – and it’s always a false economy.